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Old Dec 04, 2005, 05:31 PM // 17:31   #21
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Quote:
Originally Posted by Mister Overhill
Ever play Serious Sam?
Haha
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Old Dec 05, 2005, 02:53 PM // 14:53   #22
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Quote:
Originally Posted by Kylista
Ok first off, I come from the traditional RPG's (bards tale, ultima, baulders, etc...) so maybe I am a bit biased, but how can anyone replay this game?

The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down....

This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder....

I fully expect replies that say if I want something easy go play D2, but that's not what I saying. Hard yes, but repetitive no. In fact, once I get into an area where I am attacking zillions of creatures there is almost now way to run because every area where I run to, something else pops out. I find almost no dead zones in the world where I run to either to escape or just rest and heal..

I question whether or not I will buy chapter 2 because by then I expect the amount of creatures to be tripled in each area, the running to be dead since you will need 3 runners per team and the overall game play to be beyond boring since it will take you hours to get somewhere because of the endless creatures that pop up from the ground....maybe its just me but I need a break from this game, its just too same old same old.....
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Nothing like a nice 3 hour walk from Drok's to War Camp, grinding your way through 10 million creatures for almost no reward at all.

And the subtle difference between games like Serious Sam and GW is that in Serious Sam killing monsters is FUN, while on the other hand killing monsters in GW is NOT FUN. It may be fun to 13 year olds or people who never played a good RPG, but If Anet continues to base the gameplay solely upon killing hordes of monsters then they may be very dissapointed by the Chapter 2 sales.
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Old Dec 05, 2005, 02:55 PM // 14:55   #23
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Quote:
Originally Posted by Calnaion Blackhawk
you think GW is bad.. look at wow



owned!!

and yes that me
Look they have more buttons in WoW ! It looks like WoW requires more skill !
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Old Dec 05, 2005, 03:17 PM // 15:17   #24
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as to that WOW screenshot

Try and hot key all those skills!!!!

And yes i do find the number of monsters irritating (in some areas). Look at those scorp things in some places of the desert (and pretty much everywhere else). you cant go in any direction without them popping up annoyinly, you just cant explore in this game unless you are prepared to either run or kill endless pop up mobs, GRRRRRrrrrrr.
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Old Dec 05, 2005, 03:21 PM // 15:21   #25
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Two areas which come to mind that are way overpopulated - the exit right outside Amoon Oasis (literally 5 steps in any direction will trigger a Jade Mandible / Devourer HORDE spawn), and Ice Floe, which has impossibly huge amount of ice imps and mursaat densely packed.
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Old Dec 05, 2005, 04:18 PM // 16:18   #26
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@OP - I completely agree with you.. there are a lot of monsters in this game and they don't always give you the best stuffs, either
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Old Dec 05, 2005, 04:33 PM // 16:33   #27
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Quote:
Originally Posted by Kylista
This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder....
In respects to smarter AI:

Coming from AC, AO and D2, where you just run up, aggro a monster, hit attack, and watch the HP get hacked away, not worrying what the monster will do,,, I can honestly say that the monsters in GW are the most intelligent AI I've seen in a standard RPG. They dont just pick a target and stick to it.
They can dissern who is in the team, who to take out first so the monsters can win the battle, they round you up, they surround you, if you run they're more likely to cast a knockdown or slow you, the monsters can see you visually making decisions and are able to counter attack, not just run and swing after you.
Shall I go on?

Most challenging indeed. I personally have no problem with large packs of monsters. Like it was said in a prior post, just watch the paths of the monsters first, before you attack. Find the weak spot. Make a battle-plan, and you'll have a good chance of victory in your battle.

Cheers
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Old Dec 05, 2005, 04:48 PM // 16:48   #28
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I'm not sure but I think a part of it was just that it's all so repetitive.

In WoW there are areas where you can sit and talk and after a few minutes something might attack you.

The world is open in many directions and you might choose any compass point to explore.

In GW it's all one direction disguised as a winding path going in all directions and around every corner is another set of monsters. It's this encounter followed by that encounter until this little controlled section of PvE is done and then on to the next section.

As to the AI intelligence, it's frightening but I think it equals most PuGs. Every group you come to has a certain attack mechanic set up with very little variation. In some zones I know that if a warrior goes in first and I stay out of range for this long then they'll all center on the warrior and I can come in and heal. In some they'll always drop off the warrior and attack the softest target.

In other games there's differing levels of aggro that you can control. If you heal too much you get attacked, if you cause too much damage you get attacked. GW has a set of simple rules about attack and it limits the strategy required. That's the AI intelligence I think he's talking about and I agree with him.

That all said that's why I played through the PvE portion 3 times to unlock skills faster and now I'm playing PvP. I'd like for them to have a decent PvE game but they don't. Maybe chapter two the PvE will be more ambitious.
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Old Dec 05, 2005, 04:55 PM // 16:55   #29
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Quote:
Originally Posted by Shattered Self
Something caught my eye....



Do you gain experience when dead in WoW? Is "corpse" a class?
LOL no, its just the corpse of the dead mob we just killed...

you only gain xp if thge creep is 6 levels lower and above and you alive ofc..

also you must be in range of getting xp. so you cant gro and get xp from the other side of the map
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Old Dec 05, 2005, 08:38 PM // 20:38   #30
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To the OP: I agree and sympathize with you! It’s a little bit sad to see how many people immediately react in a predictable way:

-Agro more
-Find better parties.
-Its not too hard.
-If you don’t like it than leave…
-This is a PvP game (missed that one, but I’ll bet it would have come soon )

The OP is NOT complaining about how hard it is, he’s just noticing that the game is repetitive in beating maps packed with creatures. No matter how others may like this, the fact simply remains that this is true. I would add that there is an important ingredient missing: adventuring! Surely you can tell that this is no (action) rpg. And that using your skills implicates: react fast and effective on the most deadly threats. That does not mean it has to be done in maps crowded with monsters, by using the same agro strategy every time, and by practicing patience since waiting for the right moment is so important.

Problem with threads like this is that someone hopes the game will CHANGE. I know that feeling very well . Everyone who likes the game as it is will react in averse to it. And of course the game won’t change a bit.

Yes, take a break. Remember the moments you liked. Keep reading the posts and see what happens.
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Old Dec 05, 2005, 08:49 PM // 20:49   #31
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There's two places that are incredibly um.. populated? One is in Kexzez peak, or whatever the name is. In the location where verata is, its totally filled with easily 30 or 40 Verata's Something. I had gone with my necro trying to cap verata's sacrifice. Pulled one with my longbow.. I ended up going to Copperhammer mines to buy it. There's also one place in the Frozen Forest, which is close to a bridge, and it's also full of stone summit, around 20 which you can't pull, because even using a longbow to pull one makes them all come after you. It's pretty annoying.
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Old Dec 05, 2005, 09:04 PM // 21:04   #32
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The good thing is, after you get from Point A to Point B, you can just port their later.

Really, you only have to grind through any area once.
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Old Dec 05, 2005, 09:08 PM // 21:08   #33
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Quote:
Originally Posted by Pandora's box
I would add that there is an important ingredient missing: adventuring!
Maybe that's just it...I guess I like the traditional RPG's because area's are interesting and there is reason to go outside of the normal linear aspect of the game.....

The chests, originally I thought was going to be a good idea, but since they are easier to find than I thought they would, it makes sense that they cannot contain very good items so in sense, what's the point of even opening one. Maybe FOW or Shiverpeaks chests can drop something really decent but its just not worth the money.....Outside of that, why not just travel from city to city to do the missions? There is no undiscovered cave, or lost city, or hidden areas to bring about any reason for adventuring....

Last thing, don't get me wrong, I am not saying I dislike the game or would not recommend it, I am just a little bummed out that the replay value (PvE) aspect only, does not really appeal to me. I lost track of how many times I replayed those games mentioned above in the OP (Ultima, Bards Tale, BG I and II and even to some degree neverwinter nights), but I know how many times I played GW....once.....

Guess I will either PvP it or wait for Chapter2....
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Old Dec 05, 2005, 11:51 PM // 23:51   #34
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If you look at most RPG's, you'll find the game gets harder only because the monsters get higher levels and have more health and crap. It seems a bit this way with GW too. If you look at the titans, they're lvl 28...
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